Nilou Navab
12 matches · 3W–9L · seasons 2023–2025
Captains: add Nilou Navab to your scout list and get a weekly note on what they did. Create a free account to start one.
Match history12 matches
W
expectation pending — we’re still fetching an opponent’s record
7-5, 7-6
L
expectation pending — we’re still fetching an opponent’s record
3-6, 3-6
L
Karen Scott / Judy Breton
expectation pending — we’re still fetching an opponent’s record
2-6, 0-6
L
Regina Beatty / Cindy Vavrek
expectation pending — we’re still fetching an opponent’s record
1-6, 2-6
L
expectation pending — we’re still fetching an opponent’s record
0-6, 1-6
W
expectation pending — we’re still fetching an opponent’s record
2-6, 6-4, 1-0
L
Mercy Ford / Diane Reynolds
expectation pending — we’re still fetching an opponent’s record
3-6, 3-6
L
expectation pending — we’re still fetching an opponent’s record
3-6, 6-7
L
Julie Smith / Johanna Burwell
expectation pending — we’re still fetching an opponent’s record
6-7, 0-6
L
expectation pending — we’re still fetching an opponent’s record
3-6, 1-6
L
Sofia Beltran-Fuenzalida / Allison Carter
expectation pending — we’re still fetching an opponent’s record
2-6, 4-6
W
expectation pending — we’re still fetching an opponent’s record
6-1, 6-2
Teams12 teams · 2020–2025
Over timerating by season, and how you rank
By level2 levels played
3.5
25%
1W–3L · 41.2% of games
7.0
25%
2W–6L · 34.7% of games
Games won matters more than matches won — NTRP adjusts on margins.
By lineusually #3 Doubles, 58% of the time
#3 Doubles
58%
7 matches
#2 Doubles
42%
5 matches
How often, across every team and every match we hold — including ones that do not count toward a rating. Advanced stats has a court-position table too, and it answers a different question: how well you do there, over matches that count. A team’s own page shows how that one team uses you.
Not affiliated with or endorsed by the USTA. Ratings labelled as published are USTA year-end figures; anything we describe as an estimate is ours, not USTA’s. Match data is from USTA TennisLink.
You can get through anything if you keep going one point at a time.